Resident evil operation raccoon city patch




















Amnesia: the Dark Descent, that was horror. You were alone, you had no weapons, and you barely caught glimpses of the demented monstrosities that were aching for your man bacon. Raccoon City gets none of that right. The only thing scary about it is that a board of execs somewhere saw this and thought it was good enough to release into the market. There's little to say. It's just another bland third person shooter, another half-assed attempt to get a slice of the financial pie that games like Gears of War raked in.

Every corridor and open space is littered with four foot walls to hide behind, there are ammo replenishers every few feet, even on hard, and you'll spend your entire experience going from point A to point B whilst killing everything that moves along the way and occasionally backtrack to find arbitrary items meant to pad out the length of the campaign.

The one thing I do remember about Resident Evil IV from watching a friend play it was that the inventory system was pretty cool. You got a suitcase with a limited number of spaces arranged in a grid pattern. Every item and weapon took up a certain number of those spaces, so you were limited to the confines of your suitcase, but at the same time the option existed to rotate items and rearrange the to try and cram as much crap as you could squeeze in there like your mom tries to do when you go on vacation.

Anyway, I was kind of looking forward to that part, but lo and behold, Raccoon City says "screw that noise! You know, just like all the other boring shooters out there. I guess Capcom decided that we were too stupid to figure that part out, or more likely they just decided that programming the suitcase inventory was more work than they were willing to do.

I understand that Resident Evil V did something similarly retarded with its inventory. Inventory issues notwithstanding, the actual gunplay is as slapdash as you can get. You run, you hide, and you shoot. Occasionally you toss a grenade or blind fire from cover. Not grenades, though. No, your scholaraly character feels the need to stand and expose himself every time he tosses one from cover. Zombies are pretty easy targets, but enemy soldiers can prove to be quite the pain. They're heavily armored and have impeccable aim, even from hundreds of feet and through smoke.

They can also shoot you when you're in cover, which would be justifiable if they were to the side of me, but that's not the case. It's because your character is apparently too stupid to keep his head below the top of a piece of cover when he's hiding. It does pretty much nothing to make the game more entertaining, but it certainly makes it more frustrating and tedious, so congrats there. You can play co-op online. You have the option of making your single player game public so that anyone can join you at any time.

I don't know if you can play against each other. Visit the Store Page. Most popular community and official content for the past week. View artwork. DemonBlade Husky.

View screenshots. Note: It seems that the game is not working online on Windows Estas instrucciones te seran utiles para instalar correctamente GFWL y disfruta View all guides. JTeghius Kittius. View videos. How to run game on Windows And as per usual with Capcom, I've seen better writing in the works of Louis Sachar. Part of the reason for the awful writing is that the player can choose any one of six operatives in the campaign.

This means that their lines all have to be pretty much the same to keep the plot going in the same direction regardless of who you choose to play as. Between this and the aforementioned masks, the characters aren't relatable in the slightest.

They serve their purpose a bit too well, so there's no sympathizing with them whatsoever. They're just robots off an assembly line, completely interchangeable with one another and really with any testosterone-overloaded soldier with a gun. It's tough to be scared when I have no concern for my character's well being whatsoever. There's another thing worth mentioning: this game is classified as survival-horror, but there's nothing horrifying about it. Seriously, it's not scary in the slightest.

Your character wields a variety of machine guns, grenades, and a giant hand blade, he's not relatable in the slightest so there's no picturing yourself in his shoes although that could just be because Grad School has sucked all of my imagnation away and replaced it with flowcharts , and the fact that there are six of you and your teammates can be revived an infinite number of times takes away any intensity. This is not horror, Capcom. Amnesia: the Dark Descent, that was horror.

You were alone, you had no weapons, and you barely caught glimpses of the demented monstrosities that were aching for your man bacon. Raccoon City gets none of that right. The only thing scary about it is that a board of execs somewhere saw this and thought it was good enough to release into the market.

There's little to say. It's just another bland third person shooter, another half-assed attempt to get a slice of the financial pie that games like Gears of War raked in. Every corridor and open space is littered with four foot walls to hide behind, there are ammo replenishers every few feet, even on hard, and you'll spend your entire experience going from point A to point B whilst killing everything that moves along the way and occasionally backtrack to find arbitrary items meant to pad out the length of the campaign.

The one thing I do remember about Resident Evil IV from watching a friend play it was that the inventory system was pretty cool.

You got a suitcase with a limited number of spaces arranged in a grid pattern. Every item and weapon took up a certain number of those spaces, so you were limited to the confines of your suitcase, but at the same time the option existed to rotate items and rearrange the to try and cram as much crap as you could squeeze in there like your mom tries to do when you go on vacation.

Anyway, I was kind of looking forward to that part, but lo and behold, Raccoon City says "screw that noise! You know, just like all the other boring shooters out there. I guess Capcom decided that we were too stupid to figure that part out, or more likely they just decided that programming the suitcase inventory was more work than they were willing to do.

I understand that Resident Evil V did something similarly retarded with its inventory. Inventory issues notwithstanding, the actual gunplay is as slapdash as you can get. You run, you hide, and you shoot.



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