Prince malchezaar patch
He simply must be burnt down quickly in Phase 3, or there will soon be too many infernals and no safe place left. Comment by We had 8 failed attempts last night. After being boxed-in and then bombed by infernals all night, we opened up a ticket to the GMs.
After we registered our complaint we knew the GM assisting us was going to watch our next attempt. Guess what? Not one infernal dropped on us during the fight. How convenient. Comment by omg , we get prince down every week with no troubles then this week we come in and 1st attempt all infernals drop ontop of us , second same thing and it kept happening , arent the infernals supposed to be random , cos they were dropping in same spot right ontop of us every single time.
Comment by Kathucka I've worked out what caused the wipes. They were always: Rapid-fire damage spikes on the tank, presumably from Thrash. Running out of room in Phase 3 due to too many infernals spawning. Despite many complaints, these are not bad luck. The tank and healers have assorted methods of dealing with damage spikes if they are ready for them.
The Phase 3 slew of infernals is essentially a "soft enrage timer". You simply have to smash him down before there are too many infernals to avoid them all. Blowing your wad in Phase 2 and entering Phase 3 with no mana and all your nukes on cooldown is not a good idea. You won't get him down in time if you do that. An enemy cast mod to detect the thrashes would be a big help. Comment by If you are having trouble with Infernals on this fight, our guild uses a different strategy.
Healers and ranged DPS should be standing at the door An infernal will never hit the door. They should stay here throughout the fight, and the melee DPS should run back to the healer group when enfeeble hits. The tank should place himself against the "wall" about 40 yards away from the door, on the right side. My guild got lucky the two Prince kills, an infernal did not spawn between the tank and ranged groups.
However, if this should occur, the ranged DPS will have to move. Comment by Does anyone else have a problem with the beggining of phase 2? It seems that he drops his threat once phase 2 starts. A couple times our tank has lost aggro from me and gotten enfeebled because I became the new main target. Our healers were losing their space in the middle of the field by Infernals dropping in the middle of the field, and had to move more than they could really manage.
We also started to get semi-paranoid about drop patterns - half the field would be open, but the infernals would consistently land on us in the crowded half. We cursed Blizzard, we cursed luck and we got frustrated. Tank using Intervene on one guy who prepositions and DPS holding while the tank runs has helped that a lot. It is based on the belief that the drop pattern isn't random in this part, we may very well be wrong, but we can heal our way through the phase with decent geared healers, and we want the last 30 to drop before we get infernaled to death.
Comment by Bronnix Had a little trouble since new patch where door closes. But a lot of concentration gets it done. We have our MT tank him a little to the left of the door outside. We have the smartest person in raid lead the rest of the group around in a loop around the area, avoiding Infernals. Most of the raid, exception for melee dps, is out of range of the shadow nova, so they dont have to worry much. The big problem is having the dps classes get out of range of the shadow nova, most likely we have them run to the edge of the platform, its not too far of a run.
Healers lucky day. We had no problem 8 manning him, just took a little longer than usual. We had amazing luck with infernals. Concentration and luck will get you to down this boss. GL with infernals. Bronnix-Group B-Frostwolf. Comment by dps faster in phase 3, infernal drops more than 4. If you too slow you will running out of space.
Comment by Does Insect swarm work on prince? If so does it stack with scorpid sting? It gives a massive attack power for five minutes, and is better than any other buff in the game for this fight. Warn your herbalists ahead of time. The materials are not trivial to get. Comment by Prince is pure easy mode if you got the tactics. Communication is also vital to get the raid to move out of the infernals.
As a DPS warrior I got no problem whatsoever with the enfeeble or infernals, I usually only need one heal up to phase 3, if I get the blades on my ass I get some healing, but other than that it's pure easy mode.
Comment by Njaaa89 Dont know if my guild is just lucky or what it is, but the way we do it is that I tank prince at a wall, near the doorway we come from. So I would say its worth the risk. Comment by Kathucka If you get boxed in during Phase 3 to the point where there isn't enough room for the ranged damage-dealers and the healers to back away from the Prince without getting into an infernal's Hellfire, move in close to the Prince.
He doesn't have a Cleave, he doesn't use Enfeeble during Phase 3, and the Hellfire does more damage over time than the Shadow Nova.
It's better to just eat the Shadow Nova damage than the Hellfire damage. Sure, with the axes and Amplify Damage thrown in, you're going to lose some of your raid to the Shadow Nova, but at least you will have a few more seconds to burn him down before he finishes off the wipe.
There's no chance if you're standing next to an infernal. Make sure that you're standing between the Prince and a wall.
The knockback from Shadow Nova will throw you into the wall instead of into a Hellfire. Comment by Euros After 2. Comment by This used to be a frustrating fight for me as a Rogue.
But it not so bad anymore. You just need to be patient, you'll still deal out some good dps, even with all the running. Given that your tank is tanking him in the right spot little more that 30 yards away from the door. Your job is simple. If you get emfeebled, run to the door as soon as it happens. If you're not going to make it, use Cloak of Shadows if it's on cooldown It aint that bad If an infernal or two get summoned next to prince, stay out of it's Aoe and try to still hit Prince.
If you can't hit prince without getting hit by the aoe, then you're out of luck If you stay in the AOE you will get killed by emfeeble. If an Infernal spawns between you and the door where the healers are.
You're going to need to run the other way when emfeeble hits. And bandage yourself if necc. Essentially if an infernal is going to be in your way when you have to run when emfeebled, you need to get over to the door, before that emfeeble happens. Otherwise you'll die. Don't forget to still fire away with your knives, and get ready for an infernal to despawn. Save big dps cooldowns like Adrenaline rush for right after an emfeeble, that way you dont waste them because you had to take off running.
Comment by After 2. Comment by There's actually a very simple way to avoid the frustrating infernals. Meanwhile, our healers and ranged DPS moved to the corner where the building meets the edge on the left hand side.
The Infernals dont drop close enough to this position for some reason, that they no longer become a problem. Then when anyone is enfeebled, the healers and ranged can just stay put, and the melee DPS can run straight back there to avoid the shadow nova.
And if your a druid like me, you can pop an innervate on any of the healers running low. We killed prince on our second try. But we hugged the wall on the second try and this was no longer a problem. Comment by Adamantite Figurine is also worth hanging on to for this fight imo as long as it stacks with pots, the armor boost could help significantly! Comment by MontydaGnome apparently with paladin tanks that have reckoning talent, when you proc reckoning, if malchezaar parries any of these swings he can do approx k dmg in about 3 seconds.
Because a parry gives him the opportunity to immiedietly hit you again. Comment by While this fight does have luck, proper positioning can help a lot to reduce the chance of bad luck to happen.
Just about every infernal wipe I've had on prince was due to either bad positioning or slow reaction time, rather than impossible spawns. Just make sure you re-position the raid after EVERY infernal drop so that you have as much room as possible to play with. If your DPS is low, you may actually have the first and possibly second infernal despawn so keep that in mind when choosing your position after the 3rd?
Re-positioning to a good place will greatly reduce your chance of having bad luck. If an infernal lands on the tank and he just moves a few steps out of it, you're that much more likely to have another one drop on his other side and the 3rd one dropping on him leaving him nowhere to move.
I could give many other examples but you should just be smart and find a spot where you'd be least likely to get boxed in. Also remember the tank can't see anything on this fight so you need to tell him exactly where to go.
Decide on some common languege before the fight so he actually understands what you're saying - preferably that will be possible with words to tell him to go to just about anywhere, including to the opposite side from where you initially tanked him, as sometimes the other side will have simply too many infernals. When you fail that fight, instead of saying "shitty infernal drops" try finding where you could've actually moved in order to not get screwed by those shitty drops.
Comment by Just a little funny comment that you can vote down if you want but a few nights ago we decided to go down prince Myself being the MT before Kara had reset. After a few tries we got it but a very funny yet sad thing happened on the second try. We just laughed it off and tried again. Anyways mark down if you must I just though I would share this moment.
Comment by Keepertje8 Why is he critting me all the time, while having defense? Just make sure you re-position the raid after EVERY infernal drop so that you have as much room as possible to play with.
If your DPS is low, you may actually have the first and possibly second infernal despawn so keep that in mind when choosing your position after the 3rd? Re-positioning to a good place will greatly reduce your chance of having bad luck. If an infernal lands on the tank and he just moves a few steps out of it, you're that much more likely to have another one drop on his other side and the 3rd one dropping on him leaving him nowhere to move.
I could give many other examples but you should just be smart and find a spot where you'd be least likely to get boxed in.
Also remember the tank can't see anything on this fight so you need to tell him exactly where to go. Decide on some common languege before the fight so he actually understands what you're saying - preferably that will be possible with words to tell him to go to just about anywhere, including to the opposite side from where you initially tanked him, as sometimes the other side will have simply too many infernals.
When you fail that fight, instead of saying "shitty infernal drops" try finding where you could've actually moved in order to not get screwed by those shitty drops. Comment by Just a little funny comment that you can vote down if you want but a few nights ago we decided to go down prince Myself being the MT before Kara had reset.
After a few tries we got it but a very funny yet sad thing happened on the second try. We just laughed it off and tried again. Anyways mark down if you must I just though I would share this moment. Comment by Keepertje8 Why is he critting me all the time, while having defense?
Did something change? Comment by Lucid Something I don't see mentioned here much. If your guild's raid group is comprised of inexperienced or undergeared raiders, and the spike damage from phase 2 is demolishing your Tank, the parry hasted attacks may be the reason for the wipes, and not the healers.
We wiped 3 times, unable to survive massive spike damage on our MT during phase 2. Finally, someone mentioned the parry-hasted attacks and we tried again, this time, in phase 2, the MT did nothing, just sat there spamming shield block and thunderclap, but not attacking. In that attempted we killed prince with nobody dying.
Just a tip, if you happened to miss the breifly mentioned parry-haste and are having trouble surviving through phase 2. Comment by We just wiped twice on this mob due to enfeeble afflicting the MT. Not supposed to happen, as it was supposedly fixed a couple of patches ago. Comment by the infernals are really annoying, my raid had him down to single didgets then 1 infernal hit us in the face and we where traped. Comment by This boss is not that hard to kill when a member of the raid group tells everyone about the falling infernals.
It's quite easy to escape the infernals, but you need a bit of luck tho. Comment by Don't know if it was blind luck, but we had the DPS group standing at the doorway after wipes on Prince, with the Tank pulling him alongside the wall. No infernal even come close. Hope that helps :. Comment by Ok i don't know why no one has mentioned this tactic. Our guild runs across the map from the door and uses this positioning.
Comment by It appears that in 2. Expect Prince Malchezaar to cause a lot more headaches. Comment by Heckler I did this fight last night for the first time since 2. We had multiple bad infernal drops and never made it to phase 3 so I can't tell you if anything in phase 3 is different. Comment by entropyboy not sure how much the infernal AoE fire damage ticks for, but can a Priest use PW:S to negate this damage during the enfeeble duration as it isn't technically a heal effect?
Comment by Shockna Does anybody have the voice clips for Prince? I never have been able to hear them, as tanking him, all you hear is the sound effects Comment by What bugged me about this guy is, even if your tank and healers are geared enough for Phase 2, you can still wipe just because an infernal face plants your entire group Adding luck into the final boss of a relatively skill based raid seems It's almost as if you work your way through Kara, gearing up, just to be gimped by luck right at the end!
Plus for our first 4 attempts I was OT and got enfeebled every single time, until eventually I got enfeebled and ran straight into an infernal I ended up tanking him in an infernal! I hate this boss, he doesn't even fit in! Comment by As of 11th May, , Prince Malchezaar appears bugged. This is in regards to an aggro shift that randomly happens during the fight, resulting in Prince charging off to one shot a random member of the party who happened to be a victim of the aggro shift, the tank gets enfeebled, and the raid wipes.
This has happened three times. GM ticket opened, but i'm assuming that i'll get the "its working as intended" nonsense. In one case, the MT had 40k aggro over anyone else in the raid. Go figure. Tubey Khadgar Edit: Fixed. Seems to be an on-off problem. Comment by Badge of Tenacity Great tanking trinket for this fight. Using it at the beginning of the phase helps mitigate a lo to damage and allows the healers time to change healing tactics.
Comment by This boss can be easy and literally imposibble as long has u have 3healers and ur not in the range of an infernal if u are MOVE they hit hard and put a spel that deals damage over time. Comment by Infected While running kara with my little group a few weeks ago I finally got the chance to be MT.
Being rather new in the tanking world I didnt really know alot about Crushing Damage. I had forgotten to incorporate Shield Block into the rotation. Just a friendly word to those like me who are new to tanking. Dont forget your shield block. He went through 18k hp really fast. Comment by First time I fought Prince I got locked outside, the door closed on me while I was getting mana.
Comment by rhoark A lot of people consider this to be a luck fight, but its really a DPS check. If your DPS is high enough, you'll kill him before there are a lot of infernals, and you don't have to rely on lucky placement. The rate of infernal drops increases dramatically in phase 3, so save all your cooldowns for the beginning of that phase.
Comment by This is a fight with a lot of luck involved. Either they would lock the dps in the corner, destroying them with enfeeble, or lock the dps out and away from the tank.
If you get some lucky infernal drops, he's doable. Comment by Fatnub Also, if you are a horde retridin. Use seal of command.
I got myself killed around 5 times now because i forgot to use it, and used seal of blood instead. Comment by Keranna Prince is indeed simply about luck - I've gone in with extremely good groups and wiped a lot, because the infernals owned us no matter what we did - stood at the far wall, at the door, moved as the infernals dropped, no dice. What we've started doing now is staying against the door at max range, and if an infernal falls on the tank, the healers simply heal through it.
It gets tricky if the tank gets an infernal and SW:P at the same time, but it -is- possible to heal through it. There are no safe spots anymore. Infernals can fall anywhere and box you in and wipe you at any time. If you're quick about moving you can prevent some wipes, but the best bet is to have high DPS for p2 and 3.
Comment by So, someone in our guild showed us a very easy way to make the infernals and enfeeble mostly irrelevant. This removes a lot of the randomness and should make most Prince attempts a one-shot: Ranged dps and healers will all jump up on the small stone that's located right inside the door, stacking right on top of each other.
An infernal can land right next to you and your elevation keeps you from taking any damage. Zero damage. The tank will bring Prince in along the right-side wall, with the tank's back against the wall.
They will want Prince close enough to be within dps range, but far enough that casters won't be hit with a shadow nova. Melee dps will find a convenient break in the right-side wall, between the tank and casters. This will break line-of-sight with Prince when they are hit with Enfeeble, so Shadow Nova will not cause damage. This allows for slower reactions when enfeebled and also gets them back into melee range much, much faster.
The only bad infernals will be the ones that hit the tank or the break in the wall. In that case, the same strategy can be used on the left-side wall, with melee moving around the corner of the doorway. The only time casters should need to move is if infernals force the tank out of healing range. It's worthless considering everything will do more than 9 HP of damage to you, but it is fun to have more than 1HP after Enfeeble.
Comment by I just killed him as a lvl 69 Shaman and was awarded with experience points rested state. Comment by prince is rather easy than hard Comment by deustele The easiet way to do this fight has been mentioned already.
Just bunch-up the raid on the broken coluum inside the doors, Then have the tank walk out to the max range of the healers.
A hunter can use MisdirectIon or the tank can pull him at max range during Prince's walk using any ranged weapon. Then as the tank is building a large threat cap the ranged DPS can inch forward til in range. This as close to fool-proof as you can get, the only issue's left after this is the gearing of the tank can he take the hits during Phase 2 , and the raids aggro control.
Comment by Nashuul Like I said at netherspite Retridin is also immune for his abilities the infernals and shadow nova i dont know if u are immune for enfeeble but it didnt affect me during the fight so maybe it was only on the other group or you are immune for it but as long as you dont overaggro you have nothing to fear as a paladin for what casts. Comment by Bloodanger As of 3. I'd killed up through Magtheridon and Gruul but had never tanked Prince before I'd always helped heal , and was concerned about having to adjust my positioning due to the infernals, and what that would mean for the others.
Ranged dps and healers will all jump up on the small stone that's located right inside the door, stacking right on top of each other. Comment by thraton Easily taken down now with 3. In mostly naxx 10 gear, not all too difficult, worst encounter was chess, and Shade of Aran was a wee bit difficult. Comment by Id just like to add, that while wearing the Headless Horseman Helmet, you are immune to fire damage from this boss, and the infernals, either that or i was really bugged when all other DPS had died and i was sitting there doing DPS.
Vent recreation: Me:hey, you guys got any clue as to why im immune to these guys? Other: because blizzard loves you Me: lol Vent recreation:. Comment by ProUnit Now that this fight is trivial, if you are a rogue fighting Prince it is a very good time to practice Vanish Immunes. Even if you get Enfeebled, keep attacking the boss.
At the split second shadow nova goes off, vanish. It was very useful for me when I was raiding kara in BC. It just takes a while, but at no point does he have a really dangerous ability that can't be healed by Judging Light or throwing an occasional flash heal wait until he's casting shadow nova, and you have the Sacred Shield buff up.
In his second phase, you can switch to Seal of Light instead of Wisdom since he attacks so fast and gives you great mana returns from Blessing of Sanctuary. Just always keep Holy shield and Sacred Shield up and stay out of the infernal fire, and you'll be fine. Wish i had read all these comments before the figth, it would have made it easier hehe ; After 2nd wipe we gave up cos it was already late. Now i know better ; Tonight is the 2nd try i hope It was a 16 minute fight, but I got him dead.
But he just kept on missing, and I kept on blocking, dodging, and parrying more. Shadow word pain wasn't a big problem in the fight, I dispelled it just for the sake of habit, only ticked for about He didn't cast it but times through first 2 phases.
And if I'm right, it's non-resistable The amplify damage buff that is and was a pain to keep healed through. Enfeeble will target five people in the raid, reducing their health pool to 1. Enfeeble will never target the player with the highest threat on the boss. Enfeeble can not be cleansed. Enfeeble lasts for 7 seconds. Enfeeble prevents any healing received.
When Enfeeble ends, the player regains their health from before being effected by Enfeeble. Shadow Nova has a three second cast, dealing shadow damage and knocking back players in an area around Prince Malchezaar. Enfeebled players will instantly die if they are hit by this, melee damage dealers will absolutely have to move away from the boss when this spell is being cast. Shadow Word: Pain is a shadow damage over time ability and can be dispelled or cleansed. During Phase Three, it will target two players instead of just one.
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